Cross Atu
Conspiratus Immortalis Covert Intervention
1060
|
Posted - 2013.06.01 20:21:00 -
[1] - Quote
Zethnos wrote:So before the heavy police try to lock me up. Think about what i am going to say.
I have seen this 1st hand. A full prototype sniper is on a mountain or high building. All the sudden a heavy walks up or lands an unheard/seen drop ship next to you. The heavy is in basic gear. The sniper takes away maybe half his shield with the one shot he can take before he gets completely blown away. This to me feels really off. I think that every type should have a fighting chance against each other. I am not saying make every class 100% the same. I am saying atleast give us the option to be able to fight. The only things anyone can do about a heavy in a 1v1 fight is to either run away or be able to hope they have enough time to throw a nade. Ok I'm going to jump in right here. I've used my dragonfly scout + Toxin SMG to take out a ADV Heavy with HMG under Uprising after the recent fix to the Heavy over nerf that the build started with. I'm not the best FPS/Gun game guy and I can do this. Will I pull that off most of the time? No, I'll get maybe up to 1/3rd of the Heavies that I dance with this way... but that's certainly possessing a fighting chance. Further having done time as I sniper I have to warn against the perils of scope-itus. It's a potentially lethal disease and best efforts should be made to avoid falling prey to it.
Also worth noting anyone who sneaks up on you can kill you without much of a fighting chance as long as they know how to cook a nade or equip contact nades. Your back takes extra damage and those nades pack a punch. Then there's the question of range of engagement, an HMG or Shotgun in CQC should more often than not spell doom for anyone rocking a Sniper, Laser, or Tac.
Quote: Run in a group you say? 1- there is a very high % that you are not running with a group. 2- heavy can take down 4 man groups with no opposing heavy. Always have nades you say? 1- you hardly have time to use them. 2- sp dump. Just run away you say? 1- the game become no fun just playing hide and seek. 2- you hardly have time once they are too close.
Again see my above, I can use a free scout fit and a free SMG to kill an ADV Heavy under current game mechanics. Want better odds than ~1:3? Sure use nades (there are MLT versions no SP required). Or run with a squad, no heavy required just keep the range of that HMG in mind and don't get in close from the front/where the Heavy sees you. Or better yet just don't get in close at all and pick him off from range. Then there are always Dropships, HAVs and LAVs all of which tend to be great counters to an HMG Heavy (watch out for those Forge Guns tho ).
Quote: There is just too much a heavy can do. He can mass murder, anti-tank, snipe with certain guns, and counters pretty much every class, but there are hardly any counters for a heavy besides a sniper in the distance, or things like railguns or tanks. If they add a fix such as low cost nades and lower the damage a heavy can do. I am 100% fine with that. I just want some kind of balance please.
Too much a Heavy can do? Oh you mean like run Or carry equipment Or level up his full racial proto with the same amount of SP as a light or medium frame? (granted it's not a ton more but it's still more).
Quote: I would really like feedback from a Dev. because i know most of the people will probably say that we just have no skill, or stop crying about it and play heavy or something stupid like this.
Heavies (like most well balanced things) are deadly when you are in their optimal engagement conditions. Some ways to counter them, aside from nades and LAVs et al.
If you're quick and shield tanked move cover to cover, make the heavy shoot you then regen your shields. Keep this dance up for awhile and the heavy starts to lose ammo and/or you can open up a greater distance. In either case this is your chance to either apply dps to the heavy or to break contact. If you're with a squad focus fire is great but even better is flanking, make sure that you're all at different clock points relative to the heavy. Whoever is being looked out ducks into cover or moves out of range while the rest keep the dps on. That heavy will drop.
What about when the heavy is stationed in an inclosed area with only one or two points of ingress? That's his golden zone and you're going to need an explosive weapon, a clear line of sight with a Sniper, Laser, TAR etc or to simply ignore the heavy and go elsewhere. That heavy is entrenched and slow, he'll stay there and you can go elsewhere to hack, kill etc. without the trouble of dealing with him. Oh and carry AV, for those heavies who like to ride around in LAVs. All the eHP on those heavy suits is meaningless when their ride explodes around them.
The 0.02 ISK of someone who doesn't play Heavy. Cross
EDIT:
Zethnos wrote:How did I know you guys would not read the actual post and just start spamming that this is not a problem xD I am not even going to take time explaining why they should be nerfed if you did not get it from the post. Besides I never said nurf heavy. I said develope some way to be able to have a highting chance. Example. Tone down the weapon damage so you are not dead in 3 hits. I am no longer reading any comments that are not from Devs. thank you. silly peoples A couple quick notes, first I read every word of the OP and second lowering the damage on a weapon is a nerf so your example of how to have a fighting chance is asking to nerf them. |